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I built it using the VRIF (Virtual Reality Interaction Framework) and Oculus Integration from the Unity Asset store. I used the default VR compatibility settings, so don't know if it would work with Windows MR or Vive. It will work with Oculus Rift or Quest w/Link (requires a discrete graphics card due to using more than one realtime light and not doing ANY polygon optimization :-) 

It would be interesting to hear if others were able to play it using the Windows MR or Vive headsets.

Looks like you've mixed up this page for your own lol. You said you were having issues running my game so I was asking in regards to that :)

Oh got it. I'll give it another try!!