Hi nightcorenopescope! I liked the baked lighting and ambient design of your game. Adding some constructive criticism, that helps us all get better at our game dev - The difficulty was relatively low, as you could stay near the center and dodge the falling enemies relatively easily. It might help to increase the frequency. To balance out increase frequency, it would help then to create a forewarning of the side dangers, so the player would know what's coming at the boundary.
Making the controls flip to a new orientation was great, and makes the player stay sharp to adjust to the new controls. Nice innovation.