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ManzorS, I loved it. I'm a fan of the parabola effect you have on the remote grab action. This was a very innovative way to use a dual-reality mechanic like the looking frame. I didn't use the rewind mechanic much, and the ball seemed to bounce out of the play space in the last room, so I used the "shortcut" method to get to the end. Overall, such an inventive experience. Well done!! I'm a fan! :-)

I'm glad you liked it! It means a lot. And yeah, most of my level design time was spent fixing bugs. I wish I were able to design more levels that made good use of the rewind mechanic. Thanks for playing!