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(1 edit)

Hey! Thanks for your comment!
Could you explain a little bit more what was confusing? I will gladly take notes for the future, as I like to study diffculty curves. There was a level in between what's now level 1 and 2, it had Puzzle room and Trap room added, but while playtesting it felt too repetitive to have 3 simmilar layouts with just 2 things added each time. But I guess that monster lairs should be introduced without any other new mechanics in the same level, tough choice.

For sure! I personally would have really appreciated a level in-between to introduce each mechanic separately, even if the level was small. Learning two new concepts while the size of the dungeon got much bigger was a little tough. I don't think it was too big a leap though - and it might just be my own personal preferences. 

(+1)

Thanks!