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Dungeon Cleaner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #383 | 3.656 | 3.818 |
Game Design | #567 | 3.220 | 3.364 |
Overall | #677 | 3.061 | 3.197 |
Audio | #690 | 2.872 | 3.000 |
Innovation | #763 | 2.872 | 3.000 |
Theme | #818 | 2.959 | 3.091 |
Fun | #826 | 2.785 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to rewind the dungeon back to it's original state after glorious heroes tried to conquest it, seeking gold and fame. You're playing as Gob, the Dungeon Cleaner, or in other words, a Goblin Janitor.
Did you write most of the code yourself and made all the assets from scratch?
Most of the code is written during the jam by 1-person. Music is original creation of our team member, sound effects are creative commons sounds. 2D graphics are made by our team, and some of the 3D models used are also ours, other than that there are models from UE4 Starter Content and Multistory Dungeon Pack.
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Comments
I really loved the art, especially the little touches like the hand drawn map. The soundtrack was excellent as well.
I think you need a bit more variance in the tasks though, as most didn't really pose much in the way of a meaningful challenge, with prehaps the execption being locking the keys in the chests without trapping yourself. I understand that time can be tight on that sort of thing though, especially when working with UE4!
I agree 100%. The keys were supposed to be the main thing, and even more expanded in further levels that sadly didn't come to life :P
Thanks for playing, and hope you enjoyed it anyway :)
Amazing graphics, I encountered a bug during gameplay where i fell of the bridge but other than that it was really fun to play. This game really went under radar for many people ! I dont know if it is a bug or not but i did not see a single enemy. Anyways really fun game with really fun graphics. Love that you made it in UE4 and wish you good luck. Hope this game gets highlighted for its visuals !
Thanks for playing.
So about the enemies, I think we communicated it poorly but the whole premise of the game is that all enemies were defeated, all puzzles solved, and all doors already in respective locks. Your job as a janitor is to put everything back in place and lure new monsters in (by adjusting the liquid and amount of torches in "potential monster lairs"), so the goal is to rewind the dungeon back to it's state like it was when the heroes first entered.
You don't see any enemies in the game, just prepare the lairs for them.
Yea, collisions on the bridge were a little tricky, looks like I didn't test it enough.
Hope that clears things up.
Cheers
nice graphics. didn't understand what I was supposed to be doing though. Was just wandering around lighting torches and making all the puzzles red.
well, it is what you were supposed to do. The goal of the game is to set everything to a starting position and then leave the dungeon which then shows you if it was done correctly or not.
Thanks for playing though.
Nice game the mechanics look really interesting well done
Fun game with lots of cool concepts, i had some fps issues but that might just be my pc being bad.
Really great game! I love this art style and character design! There are soo many talented game devs out there :D I really enjoyed your game!
I really really liked your theme! I thought that some of the mechanics were a little confusing going from the first level to the second level; I felt a little unprepared. Other than that I thought that the concept was really cool, you did a great job!
Hey! Thanks for your comment!
Could you explain a little bit more what was confusing? I will gladly take notes for the future, as I like to study diffculty curves. There was a level in between what's now level 1 and 2, it had Puzzle room and Trap room added, but while playtesting it felt too repetitive to have 3 simmilar layouts with just 2 things added each time. But I guess that monster lairs should be introduced without any other new mechanics in the same level, tough choice.
For sure! I personally would have really appreciated a level in-between to introduce each mechanic separately, even if the level was small. Learning two new concepts while the size of the dungeon got much bigger was a little tough. I don't think it was too big a leap though - and it might just be my own personal preferences.
Thanks!