Using recoil from the gun makes for more engageing platforming. I liked the way you used the time rewind mechanic and it fits with the overall theme of the game nicely. I wouldn't be able to pass some obstacles without sticking to walls and firing though. This can be fixed by adding Platform Effector to the walls in Unity ;)
Viewing post in Stone of Time jam comments
Thank you so much for your feedback :)
I really couldn't figure out how to fix the sticking to walls bug without breaking all of the movement systems we had so far, and I didn't want to spend so much time fixing a bug when we still had so much more to do :D Jams are stressful but really fun.
I will definitely check out the Platform Effector now.