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(+1)

Damn! I really want to know how you did that everything go with it when you like rewinded the time just insane.. like even the music is reversed?! And not to talk about the graphics, they were also amazing.

Now to the like gameplay, at first I didn't really get what I need to do.. I like thought I need to pick up stuff and place them to make things changes in the future, although you only can pick up that sign right? Maybe I am just dumb. And I don't really got how the people start to sit at different places and stuff. So couldn't make a good date :(

Although still an insanely good made game, congrats!

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Wow thanks so much! Instead of keeping track of positional data every few frames or so I just have a bunch of predefined locations that each character keeps track of and then send them between them, then that list changes depending on certain conditions. The audio is as simple as adjusting the pitch to -1 and all the animations have their speed tied to that same -1 float which just plays them backwards.
I meant for there to be more dialogue that would give better hints but I was trying to solve bugs in the dialogue until like 2 hours before deadline so I had to scramble to get all the dialogue in. 

(+1)

oh! damn okay thanks for explaining :D