I will start by saying that screenshots are what brought me to this game while browsing the submissions. The minimalistic graphics are awesome, very good use of that. Music and sound effects are also very fitting the overall game.
Gameplay wise however I feel that the game is lacking, it's really easy to just get used to starting control scheme and move between 2 places in the middle of the arena. I guess that game being easy is a good thing in a jam environment, I wouldn't probbably play it if it would be hard but that takes me to the next point. I personally hate "inverted controls" so it was good for me that I could use the main mechanic as little as possible.
I think that level starting and the clock turning animations although cool are a little slow and tedious because of that.
I think that you have a great sense of aesthetic and the game plays smooth and nice, but the overall game idea is what i'm not a fan of.
But still, as a jam entry, a very visually pleasing at that, a solid yet simple game. I know I might sound really harsh or something like that with my comments but what I want to say is that I don't really look forward to play this game more, but absolutely I look forward to play your next games, as I see a lot of potential for you as a designer. Not every game has to fit with every person, like it's the case with this game and me, but I appreciate the more holistic aspects a lot and try to see past the one game.
Keep up working on games, and still good luck in jam with this one :)