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(3 edits) (+1)

Thank you for the helful reply! 

-The menu is strange indeed, I'll be sure to make it more menu-like.

-Yeah, I tried to hide it but apparently it wasn't enough xD

- lol I had a feeling that fish would confuse people, I too got fooled by it when I was sleepy thinking "wth is this item again" xD. I need to find a way to blend it with the background. Nice catch

- True, it is unnecessarily hard, even for me. That was a mechanic I made up in the last few hours of the jam (bad idea), before that you would have limited bullets and would have to catch them without knockback. I need to re-design the game to fit that mechanic better (and fix a bug regarding it)

- Very good point, I intend on making it so some enemies have a hard shell that can only be broken with the rewinded bullets (cuz at the moment you can easly beat the game without them)

- Indeed, and sometimes the enemy kill count fails and the end comes sooner (and other times never does)

- Another good point, the goal was just my excuse for an end. I just played the game again to see if it is possible to climb back up. It's not xD

There were also supposed to be trees that produce "rewind bullet juice" which would limit your rewinds but I didn't have time to implement that.

Thanks again for the reply, you've helped a ton :)