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(+1)

Just my two cents:

You could make the action for the button be to jump to a label that holds all your if statements.

Also to keep the game from going when you don't have text on screen you can use $ renpy.pause(hard=True)

(1 edit) (+1)

Ah a renpy.pause statement would be better! And I shall try to see if using the if statement within the imagebutton will work, that would make it a lot easier than the tedious method! Thank you so much for the suggestion ^^