This game was quite good. The rewinding bullet mechanic was very unique, the atmosphere was solid and the gameplay, while occasionally frustrating, was very rewarding (I especially appreciated the availability for depth with rewinding many bullets at once). I honestly can't think of many critiques for this game, for it was very solid, though I did feel that this game might benefit from leaning more into its horror/creepy elements, for while the atmosphere was unmatched, the gameplay didn't fully reflect the atmosphere. Though I don't know if I would call this a critique, probably just a suggestion for the future. Good job!
Viewing post in IT HIDES IN THE DARK jam comments
It's tough to say how exactly the horror theme could be emphasized here (outside of the general atmosphere from the art and audio, which already support this quite well), especially since the gameplay revolves around strategically killing the game's creatures somewhat frequently, which somewhat decreases the creatures' intimidation factor (which is something that I wouldn't want to suggest tampering with too much, because this gameplay also provides a decent amount of potential for mechanical depth, especially when multiple creatures could potentially be dealt with at once through strategically firing bullets and timing the rewind correctly). A few ideas come to mind for how to balance mechanical depth and atmospheric tension (though keep in mind I'm speaking purely from speculation, not experience, and so I could very well be wrong). Perhaps the player could be further incentivized to avoid getting noticed by the creatures (and potentially even hiding from the creatures if the need arose?), which could perhaps strengthen both strategy and creature intimidation. Uncertainty/tension could also be increased through potentially creating different types of creatures or through finding ways to further emphasize the dark. Though, again, this is just speculation. The current gameplay is very solid, and so I mainly only recommend these ideas if you wish to emphasize horror in this game.