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These are my thoughts:

  • When you die before the AI, I'd prefer the game just resets. 
  • Make the player more distinct from the enemies. The red square in the center is a good start, but it can be even more different and thus easier to locate.
  • The parkour was difficult for me to navigate through, caused by the little spaces and openings. On the first life, I took my time and got everywhere, but when I needed to chase the afterlives, I mostly fell to my own death and needed to wait on the AI. 
  • Definitely has some potential, but maybe make it a local multiplayer game where you need to kill the afterlives of the opponent first. Then when you die, you have more targets to come back and kill the other one. 

The game has potential. Keep up the work!

Multiplayer was definitely planned on, and likewise for the easily identifiable player (we were going to make the player pink on the last day, but we just forgot to). Never really considered that the parkour or waiting for the AI would become annoying, and will certainly consider that when updating the game. Thanks for the feedback!