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(+2)

This game was a good idea for the theme and I enjoyed playing it. My only criticism would be that the spawning of enemies/ items should have been in waves/ more strategic in my opinion. The numbers just kept ramping up and I never got that satisfying feeling you get when you clear a wave. Also sometimes I'd walk around a corner to see a huge pile of ammo and health stacking up in bits of the map i hadn't even been in. I think you've done a really good job with what you've managed to do so far. Id definitely play this if it was a longer game. 
PS Unfortunately I didn't get the joke ;) 

I had to cut a few corners to submit the game in time , i would have definitely liked to have more weapons and tweak the spawns settings alot more but there was no time since, half of our team was totally new to unity and some people refused to even open unity and I had to fill in for them. Anywho, thank you for playing the game. We appreciate the feedback and will release some quality of life changes once this jam is done.  

PS: The joke is your player character is stuck in limbo because he did bad things in his previous life and is tormented by all the souls of the people he has killed when he was alive.   

(+1)

Oh no I totally get the time pressures! You've done amazing with the time given (its never easy at the start with a new team, hopefully you'll all synergize better for the next one ;) ). Would be cool if the first half of the game was when you were alive and the second half is you being punished for the stuff you did in the first half. Anyway keep up the good work and i'll be sure to keep an eye out for your updates :)

Thank you, i will make a note of your feedback. Right now I'm feeling soo burned out but will eventually get around to updated it, wont be long.