The art style of this game was amazing. The game plays really well I only struggled with some of the jumping puzzles (when going diagonally), felt a bit funny to control while in the air. Overall a solid game, well done.
reca117
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I love the weapons in this game, the sounds and effects work so well. It would be nice to see some damage indicators to know if enemies were being hit. I found that if I didnt have a weapon that 1 hit the bats (like the axe that threw the arc out) it was almost impossible to avoid the bats. Nice game, Keep up the good work :)
The game was pretty simple but I think it was a bit easy to avoid traffic because you could just drive off road. A small issue i noticed was the marker for where to go is the exact same as the X in the corner of the upgrade screen (to close it), my fist job was in the top right and I thought it was a button for closing the map and I had no idea where I was supposed to be going. Nice little game, good work :)
I really like what you've done with this but the combat is a little hard to pickup. I finally managed to time it right but I think your attacks should have some visual feedback (so you know which enemy you've hit). I think it could also do a little bit of knockback/ stun the enemy for a second as they still sometimes manage to get hit and then push past the sword and hit me anyway. I love that every room is unique and there are multiple enemy types to face, forcing you to change tactics. Keep up the good work :)
Yeah you got my feelings exactly. I didn't want to drag the game out too long as I didn't have time to add more variety and things would get a bit repetitive. I thought better to think the game was hard than be boring. Also last minute I thought it would be a good idea to make it so the player had to be close to the crops in order to interact with them, probably a poor choice in hindsight (Especially with no feedback to the user as to what was going wrong). Thanks so much for the feedback :)
I liked the idea behind the game but I found it very confusing. I didn't know if there were multiple words that would highlight and only 1 combination where you could get all words. There were also times were id make a longer word and be happy with myself only to find it wasn't actually a blue word. The game is well polished and the atmosphere is perfect I think you've both done an amazing job, well done :)
You guys comment your games below and i'll give them a play/ rating.
Make sure to check out my game too https://reca117.itch.io/oh-no-not-my-carrots :) Honest feedback welcome.
Thanks!
This is a really nice core for a game, it would be nice to have some progression/ waves or a story but I know time was tight. I also feel like fitting it to the rewind theme you should have shown the bullet more clearly being rewound because, as is, it just feels like a game where you shoot one bullet and then wait a bit. Good job though, keep up the good work! :)
I like variety of platforms in the game as it made puzzles a lot more challenging. I really didnt like getting sent back to the start though as I though I passed by a robot on level 2 but received no indication that a checkpoint had been reached and straight after hit a green and was at the bottom again. I think the game has potential it just needs a few tweaks. You've done really well considering the time limit though! Nice work :D
The game idea is really cool and I liked the windup mechanic matching the theme. I thought the time between rounds was too quick and I didn't like having to go back to the computer to buy 1 turret, walk all the way to the front and have to walk all the way back again. It felt like I was rushing around frantically and didn't have much time to enjoy the game. You've done a really good job with the game though and I think its got some real potential. Great work!