Wow. The music and graphics were great. I liked how each enemy forced you to fight them differently, and how shooting made you move slower, so you have to switch between shooting and dodging. This game is full of interesting decisions. Also, the camera was amazing. Perfect amount of camera shake, and I liked how it slightly zoomed in while you are shooting. The thing with the upgrades and the skill tree were kinda overwhelming at first. I didn't know what all the upgrades are, and the skill tree was big and scary lol. Maybe you could have introduced each of these elements one at a time to make it easier to digest for the player? Anyway, great game. It was very addicting and a lot of fun!
Viewing post in Time Warrior jam comments
Thanks! Super cool that you liked it!
The thing with the skill tree was that I wanted the player to get excited and discover new skills as he plays (Even saw a GMTK episode on that!) but I just couldn't get it to click inside my head so at the end I decided to just put it all together in one giant skill tree. I think introducing each item or at least each branch to the player would be great! There is an example I just thought of in a game I took as inspiration. What they did there was instead of making the upgrades into one big skill tree, they just introduced the 2 options, so you had one simple choice: "What do you want: this or that?". That would certainly fit into my game and ease out the skill advancement process! While thinking about it now I should have at least put up some labels saying what would you achieve by going down a certain branch.