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(+1)

The visual approach is really cool and everythin sticks together quite a lot. I think the catch the robber is a bit overwhelming sometimes (the level is not 100% pause-jump proof and sometimes i got stuck). I would go for being a thief with a grapple or something like that to avoid giving anxiety (catching someome). Really nice tho!

(+1)

Yeah... I figured out how I wanted to make the robber move about three hours before the deadline. I unfortunately couldn't quite get a more fun system into place since I still wanted to have some more Levels. Maybe I'll get back to this game to fix some stuff. But this is it for now.