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Time Detectives and Robbers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 3.565 | 3.565 |
Presentation | #18 | 3.609 | 3.609 |
Overall | #20 | 3.522 | 3.522 |
Enjoyment | #24 | 3.261 | 3.261 |
Concept | #27 | 3.652 | 3.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pixel Brush, Gravitas Shortfall, ShotgunnerFox
Software used
Paint Tool SAI, FL Studio 20, Unity, Visual Studio
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Comments
Slingshotting yourself around feels pretty fun even if, as others pointed out, the controls and physics still need some work. But I think with more polish this mechanic could turn out great!
Very nice game! Lovely aesthetic and a lovely submission. My only wish is that the jump mechanic had a more consistent velocity to it.
Very cool looking game! I love the concept.
The gloomy art adds a lot of cool atmosphere and I love the idea of building a platformer around time stopping and physics. In practice its very difficult to control but with some tweaking I think it has a lot of potential. - Haley
I really dig presentation side of it. Adding some animation would only make it better. Enjoyable.
The main char does actually have a walk cycle, I just couldn't figure out how to make it animate properly in Unity ^^"
Maybe I'll update this game sometime.
The game is fun, but it might help to give a clearer indication as to whether or not the player can boost. Without that, it feels a tad unresponsive. The visuals looks quite nice
I planned on adding a Tutorial. But making the fourth level took longer than originally expected, causing the 5th level and the tutorial level to get cut.
I lost the entire second day, so most of the coding was done on the last day, including making all the levels.
i had a good time playin this game! its really good and i love the artstyle
Thank you! Glad you enjoyed it!
Got stuck, and that was quite a frustrating experience. This game is quite fast, and tries to do a lot right off the bat. I think this could be fun, but the movement has to feel right! The movement seems the core mechanic in this game, but to me at least it doesn't feel right, it's heavy, clunky and it feels like i am skating on ice, whilst carrying a cow, while it should be snappy, quick, and accurate.
Graphics are nice though
Thanks for the Graphics comment.
And yeah. I'm quite aware of that issue. But I simply didn't have the time or necessary experience. 50% of my time developing this was figuring out Unity components I had never worked with before.
Right, I understand new components are always difficult. Cheers! :)
The visual approach is really cool and everythin sticks together quite a lot. I think the catch the robber is a bit overwhelming sometimes (the level is not 100% pause-jump proof and sometimes i got stuck). I would go for being a thief with a grapple or something like that to avoid giving anxiety (catching someome). Really nice tho!
Yeah... I figured out how I wanted to make the robber move about three hours before the deadline. I unfortunately couldn't quite get a more fun system into place since I still wanted to have some more Levels. Maybe I'll get back to this game to fix some stuff. But this is it for now.
The style with the bloom and film grain is really cool!
Thank you!