Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

https://itch.io/jam/brackeys-4/rate/724417 heres mine hope you give a good feedback on what needs to improve  and what should i add to make the game more interesting

Hi Sydown, here are my thoughts:

  • I liked the pixelart. It was pretty. 
  • The purple orb of the mage is nice, but could be annoying sometimes. Sometimes you're stuck on a small platform and don't have the space to dodge the orb. That sucks because you have to go back and you can do nothing about it. I would try to design the levels in a way that there is always a way for the player to dodge it. Look at super mario's angry sun levels. 
  • The jumping sometimes did not work. I would just straight off run of the platform. 
  • Sometimes you had to jump somewhere without knowing where to go. Try to indicate at least where the player has to go. 

Nice little patformer game. Nice job.

Here are my thoughts about the game: 

  • Level one was unbeatable. You would take damage on each cactus so you'd die no matter what. 
  • The art is a bit all over the place. I would suggest you pick a theme and make every asset fitted in the theme. (if you pick blocks, everything is a block. If you pick dinasours, make a dino environment, character and primitive exotic plant.)

I can see it being a good concept, but it was too unplayable to properly test it out. You should play the game yourself regularly while developing. If a new game is insanely difficult, most of the players just instantly give up and maybe that makes the miss out on nice things you implemented in the later part of the game.