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Hey Apost7, here is what I think (I did not get really far so I don't have very much to talk about):

  • The decision of rewinding time while you jump is brave, but made it very difficult for me.  When you play a platformer, you sort of plan out where a moving platform is going so you know when to jump. When you rewind it, it makes it very difficult. I tried it several times, but I think it rewinds faster than the normal speed, which made it very hard to plan out your jumps. 
  • Funny little character. Simple, but nice. 
  • Same with the sound. Simple, but does the trick.

A very small game. I could only reach 2 coins because of the difficulty so I would try to make it a bit more simple. Maybe add some checkpoints that if you fail, you don't have to do all the other difficult jumps as well. Have fun on vacation!

(+1)

Thanks , i appreciate a lot the details of your review!!

-When the player jumps I decreased  the speed of the player a bit so you don't have much control while in air ,I think that gave you the feeling of rewinding faster.

-It never occurred to me that the game may be difficult

When I was playtesting it with my friends every one could beat it in around 10 minutes.However the jump after the second coin, they did find it tricky.I chose to leave it in the game because when I asked them in the end they told me it was their favourite.But just to be sure I added a hint if you died 4 times And I put a checkpoint before the jump

I don't know why the checkpoints didn't work 

Anyways, for the next jam I should focus a bit more on  level design because the difficulty was unintended

Again thank you for playing my game,and I am sorry for not being able to play yours