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Thanks for noticing that! For this gamejam i tried to use a different approach since the theme was kinda constrictive with many games mainly focusing on time. Im glad you enjoyed the game!

(+1)

A technical question. Did you just use colliders for the vision cones to detect when they see the player or is there another way to create that mechanic?

Because I used unity I used something called an Overlap Circle to detect the player. Then used sin cos to make the "vision cone". When the player is inside the vision cone I simply called an raycast to see if anything was obstructing the guard's view.