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Think from the perspective of the player when you design your game. Would you like a game where you tried several times to beat it to get the reward and then it just said no? ;) 

An arcade game like yours is all about completion and rewards. :) I'm glad you like the feedback.

I really appreciate honest feedback. Also I'm glad you got the point of the trail, didn't think anyone would get why it's there :D
Was it hard to get a hang of the game mechanics? Because many people have said I need a more detailed tutorial in game

(+1)

I found it really simple to understand. One thing I should improve is line up the direction of the level with one of the axes of the player. That way you don't go diagonal when just pressing one arrow key.