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(1 edit) (+1)

This is amazing! I love the models and shaders, the gameplay is so interesting but maybe a little too hard (it might have been your intention to make it hard but I had +10 tries on each level. )
It's really impressive for 7 days. You know there's something wrong with the system when a game like this only has 3 ratings :D

I just have two small suggestions:
-Increase the pick up range of crystals, they're so easy to miss specially in second level with moving platform.
-It's really hard to aim  properly, I suggest you change the aiming system to point at the cursor or have a better indication on where the character is aiming.

Btw did you use HDRP?

(+1)

Thank you so much!
I'm pleased that you enjoyed it!

Yeah, I have a bad habit of making the levels pretty hard :P

About your suggestions. Yeah, I realised that the shooting is hard to aim, but I didn't have time to change it. The crystals, my bad. I playtested it so much that I thought it was hard enough.

And no, it's LWRP. The lighting is baked into the textures so it gives them the feeling of HDRP with low processing power.

(+1)

Oh that sounds interesting, I'm gonna look it up. Thanks!