This was a really fun and clever use of the "pause" mechanic. I really would love to see a more polished and completed version of this game, as you seem to really have something neat going on.
The difficulty was a bit steep, especially having been set back to the beginning after only 3 tries. The hitboxes on the spikes seemed just a bit too big and the hitboxes when clicking and dragging seemed too small. So I think being a little more forgiving in that regard would really make this shine.
Viewing post in Lady Crime in Wizard Tower jam comments
Thank you for this feedback. I will have it in mind :) - the checkpoints isnsomething that need to be added for sure as well as mentioned before draging and bigger collider for projectiles.
I must admit that levels was rushed and the last one was in the direction of last demo level of Warcraft which without codes was unbeatable :)