Thank you so much for the kind words, I really appreciate it! Really happy to hear you enjoyed it, and I'm looking forward to sharing more of these characters and their stories :)
Studio Alemni
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Hang in there. Focusing on your safety, wellbeing, and health is always first and foremost--glad to hear that is your priority now. I empathize too well with the feeling of defeat for not being able to keep up with progress, especially while life kicks your ass. This past summer I had trouble gathering together any sort of progress for a devlog, felt a lot of shame, etc.
Sometimes time away is what we need. I really hope that your life situation improves soon, and that you're able to feel game development as rewarding after resting and recentering. Good luck <3
Congratulations on your academic achievements, that's really incredible news!
The challenging nature of gamedev and how much you have to give up in order to pursue it is really, really relatable--and I can't imagine what it must be like at this scale. The work you've done up to this point is amazing, but I'm really glad to hear that you're prioritizing health and happiness.
I wish you the best luck with your new roles and future pursuits!
(Last Updated: April 29th, 2024)
For the most updated version of this list, please visit the official website.
Below is a list of commonly asked questions about the game. Please be sure your question is not answered here before starting a new discussion.
What platforms is the game supported on?
The game is available on Windows, macOS and Linux (SteamOS). Please note that the Linux version is currently only tested on the Steam Deck. Other distros may work, but otherwise we suggest using Steams compatibility tool (Proton) if you have issues.
Will it run on macOS [Version]? What about Windows 11?
Legends of Astravia supports 64-bit operating systems, and will run on Apple Silicon as well. Windows 11 has been tested, and the game runs happily there as well.
Will the game be available on Nintendo Switch / Xbox / Playstation?
Currently, the game is only due to release on Windows, macOS and Linux.
That said, if the game gets enough funding and support by the time the second half is completed, porting to consoles can happen, too.
Can I continue the full game with my save file from the demo?
The current demo starts partway through the game, so unfortunately the save data will not be transferable.
When will the game be done?
The projected release for “Part 1” is Q1 2025. “Part 2” is TBD.
How much will it cost?
The game’s price is TBD.
Is the game episodic?
The game isn’t episodic, but its overarching story will be delivered in exactly two parts. This is because the world and scope of the story is far too large to fit in a single game, especially for a tiny indie developer! We promise that each installment will be a full game experience and will not feel incomplete or unfinished.
Why not release the whole game at once instead of in two parts?
Due to restrictions in both development time and budget, it is not feasible to release a game at this scale all at once without taking a very long time. Splitting the game into two parts allows folks to enjoy the game much sooner.
Can I stream or record the game?
Of course! If you do stream the game or make a video, I would love to see it. Feel free to post Let's Play videos here, or on Discord.
Will the game be in other languages?
It is a very important goal to have Legends of Astravia available in various languages. However development resources are limited, and so only English may be available when the game is initially released, and Japanese shortly after.
Can I help translate / localize the game to [language]?
Translation for languages other than Japanese probably will not be considered until the game’s completion, even if offered for free, as the process to integrate is too arduous and takes away from the game’s development.
For a list of current bugs and issues, please visit https://studioalemni.com/games/loa/known-issues
Please be sure your issue is not already listed in the above link before creating a new report.
Studio Alemni is currently a one-person team, so please understand that resolving problems may take a little time. We/I appreciate your support and patience!
Bug Report Form
If possible, please use this form to report any bugs or technical issue you encounter.
Reporting Tips
If the game crashed, please give a brief description of what you were doing when the crash occurred. If possible, a description or screenshot of the error displayed is a huge help!
Please be sure to include the platform (Windows, macOS, Linux, Steam Deck) you played it on when reporting a problem with the game. This is really important and will make tracking down and solving the issue go much faster.
Once a problem has been resolved, or confirmed by the developer to be fixed in a future update, threads will be locked to help prevent any confusion.
Legends of Astravia is a dramatic 2D role-playing game set in a world of magic. It's a love-letter to games of the late 90s and early 2000s such as Golden Sun, FF7, and Grandia.
It has an explorable overworld filled with puzzles and secrets, a modular skill system (a la Materia), avoidable encounters, and an engaging, timer-based battle system where you have control over the speed that turns pass.
The free demo just released today on itch.io. It gives a short, 1 hour introduction to the game. Please check it out!
https://studioalemni.itch.io/legends-of-astravia
Trailer:
Additional screenshots and details can be found on the itch.io page as well.
I hope you enjoy it!
Hey Dino, I'm glad to hear you're taking some time to focus on your life & yourself. You've done an amazing job with your game projects so far, and such a high level of quality takes time. I wish you luck with the future & I hope this slower pace of development is beneficial to you and your health while still allowing you to enjoy your hobby.
This was a really fun and clever use of the "pause" mechanic. I really would love to see a more polished and completed version of this game, as you seem to really have something neat going on.
The difficulty was a bit steep, especially having been set back to the beginning after only 3 tries. The hitboxes on the spikes seemed just a bit too big and the hitboxes when clicking and dragging seemed too small. So I think being a little more forgiving in that regard would really make this shine.
This game was a riot. The art, sounds and gameplay was a ton of fun. Loved the little jabs at "enlightenment" and "cops", hehe.
If I am going to give some feedback, I'd say that your enlightenment meter fills a bit too slow and/or 3 hearts is just not enough. I didn't actually get to see the ending because it was too difficult. That said, you've definitely got a fun little idea here and I'd love to see it a little more fleshed out. Good luck!
I ended up releasing an update for this game last night. Consider this an informal #notGDC style announcement!
I've been pretty busy since December. Compared to the last version, it has a ton of improvements and changes:
- Oliver, Baldric, and Lina's portraits have been fully redrawn in HD
- A new introduction sequence was added, and the existing introduction was improved
- Tileset graphics were recolored and improved
- The ATB now scales skill speed appropriate--Oliver can use spells quickly, while Baldric can use sword-based skills faster
- The ATB settings are now more intuitive and less confusing--battle speed can be controlled separately from the Active vs Wait mode.
- Poison / Buffs no longer last forever, and poison damage is now correctly applied
- Battle can be escaped without enemies automatically reengaging
- Enemy stats and EXP were tweaked for a more balanced experience
- Volume is reduced when entering buildings
- Empty explorables on the map no longer trigger the "!" animation
- History of Astravia finally added to the Mayor's bookshelf :)
- Various other minor bugfixes and improvements
I would love to hear your feedback! You can download it on the official itch.io page: https://studioalemni.itch.io/legends-of-astravia