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Lady Crime in Wizard Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.107 | 4.107 |
Use of the Limitation | #3 | 4.286 | 4.286 |
Presentation | #6 | 4.286 | 4.286 |
Concept | #8 | 4.143 | 4.143 |
Enjoyment | #11 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mefjak
Software used
Unity 2020.1.0f1, Aseprite, BFRX, Visual Studio Code
Cookies eaten
6
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Comments
This is really cool! I only wish there was more time on the pause clock, because I'm playing with my trackpad and found even the first screen to be difficult to get through in time.
Great presentation and cool gameplay! I cant really throw stones in this department but I would have liked to see more levels aha, a good complaint to get. I did have an issue where when I game overed It would unfullscreen. Other than that small bug. Fantastic entry!
Thanks. Working with camera in Unity is something I need to work on ;)
Love it! Great concept, super presentation. Weird thing on macOS: The game starts in fullscreen, but then jumps back to teensy-tiny window mode. I can maximize it afterwards though. XD
Thanks :) you hacked game ;) but I think I know where I did a mistake :)
Very good! Single only complaint I had was having to restart from the game beginning on death. This entire little game is such a blast.
Thank you. Feedback like that keeps me motivated :) I think the stage select will be next feature ;)
This was a really fun and clever use of the "pause" mechanic. I really would love to see a more polished and completed version of this game, as you seem to really have something neat going on.
The difficulty was a bit steep, especially having been set back to the beginning after only 3 tries. The hitboxes on the spikes seemed just a bit too big and the hitboxes when clicking and dragging seemed too small. So I think being a little more forgiving in that regard would really make this shine.
Thank you for this feedback. I will have it in mind :) - the checkpoints isnsomething that need to be added for sure as well as mentioned before draging and bigger collider for projectiles.
I must admit that levels was rushed and the last one was in the direction of last demo level of Warcraft which without codes was unbeatable :)
I look forward to it, good luck! :)
Thank you :)
Cool game and idea, the pausing and moving objects was fun. The bullets have incredibly small hitboxes tho, and as I wasn't able to resize the game, it meant that I had to click and drag with almost pixel perfect accuracy. Too hard for me!
Sorry to hear that but you are right and I am hoping to fix that.
That was a cool and fun gimmick, and one of my favorite uses of the limitation I've seen so far! Though I didn't get to the end because moving objects (especially smaller ones) can get very finicky and I run out of time before I can get anything done.
Maybe instead of a time gauge, you could have a limited number of "moves" per stage? It could also be nice to display how much you have left even when time isn't frozen. Either way, nice premise, would love to play an expanded version of this.
Thank you, and yeah small objects are harder to move but it can be done ;) but i will work on that and try different things. There are something i didnt have time to implement but I am really happy with how it turned out and will work on full version of that. Cheers.
I can't get past the first level...
I'll come back If you tell me how to.
Beauty of time limits on developing - no tutorial on that one ;)
If you click right mouse button you will enter pause mode and then you can drag with left mouse button green objects.
Thank
Hey there!
I loved the game! I like the sprites and the concept, it was a little hard for me, but It's a really really good game! :D
Hi, thank you for your feedback. I think this will go to a full game so be patient ;)