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yeah, I’m not much of an artist/animator. I spent a bit of time searching for a premade one that worked but I just decided I’d rather polish what I have and try to give it personality through code.

The reason it says “shift to dodge” was because I didn’t really know how else to show that rewinding makes you invulnerable, haha. It’s definitely not a totally necessary (or finished) mechanic right now and I wish I could’ve explored it more.

Thanks for the feedback :).

The gameplay is the most important aspect anyways :-)