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Very relaxing haha.

I don't know if it was intentional, but I liked how the rewind on death mechanic helped you overcome the last place you died on, in order to help you eventually reach the end. It was clearly not the main focus of the game, but it fit the game well.

The rocks are a bit weird, it's kind of hard to see how far they are. I ended up dying once or twice because of the weird depth perception, thinking a rock was far away when in reality it was right on top of me. But the rewind mechanic (and the stamina dash, too) helps counteract this a bit. And the second level is too easy, I never needed to rewind at all!

Good job!

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Thanks for playing and the comment! Yeah, the second level was more of an afterthought that came to be on the last 12h during an all-nighter so there wasn't much time to playtest. I assume you played the WebGL version, since the rocks more often than not go through the ground. In the downloaded standalone version it's slightly harder since the rocks bounce off the ground and stay for a while.

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I did! I didn't even consider that the rocks could have different behaviours in different versions. Well, then never mind! I withdraw my criticism! 

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I didn't say the criticism wasn't valid, the rocks are still kinda unreliable still as other commenters have pointed out :D

Hard to see the depth of the scene and stuff