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Thanks for playing and the comment! Yeah, the second level was more of an afterthought that came to be on the last 12h during an all-nighter so there wasn't much time to playtest. I assume you played the WebGL version, since the rocks more often than not go through the ground. In the downloaded standalone version it's slightly harder since the rocks bounce off the ground and stay for a while.

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I did! I didn't even consider that the rocks could have different behaviours in different versions. Well, then never mind! I withdraw my criticism! 

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I didn't say the criticism wasn't valid, the rocks are still kinda unreliable still as other commenters have pointed out :D

Hard to see the depth of the scene and stuff