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cute game with a pretty neat mechanic, but it suffers from clunky controls and not enough "good-to-have" features :/. It would be nice to actually be able to see where the next green checkpoint is, so it's easier to plan, and to know approximatly how far your monkey will go by a set charge. Maybe there could be lines on the floor and then lines in the charger to indicate how many "lines" the monkey would go for it's charge

All in all it was enjoyable, I could see this being further developed into a mobile game since the control scheme would fit perfectly for a mobile device, good job!


Game Design: 2/5

Fun: 4/5

Innovation: 4/5

Theme: 4/5

Graphics: 3/5

Audio: 3/5

Yeah, move planning would probably have been helpful. We were thinking of adding in charge lines up top. But we didn't want to make explicit distance indicators; we wanted the players to learn the travel distance (kinda like Jump King). Thanks for playing and the feedback!