Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Here are some of my thoughts.

What I liked:

- The game's central mechanic is one of the best applications of "rewind" that I've seen in a platformer. It's simple, but instantly understandable, unlike many other games I've seen that make a simple concept unreasonably hard to understand/use.

- Lots of games with mechanics like this have made the mistake of expecting the player to know what they were doing from the very start, and make flawless paths for themselves without really having to think about it. This game solves that problem by having it so you win as soon as you touch the door -- so you actually have time to think about your path before moving!

- The controls in regular mode and rewind mode are very different, but both really precise and responsive.

- The graphical style, in general.

What I think could be improved:

- Honestly, not much. This is one of the most consistently polished and enjoyable games I've played in this jam. Great job!

Thank you so much! Much appreciated :)