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The art and atmosphere were fantastic, and I really enjoyed the little story snippets.  The game's really held back by mechanics though.  The shooting is hard to use with the delay and slow bullet speed, and the jumping and movement feel very loose and somewhat out of control.  Maybe also consider some effects for shooting and hitting the wasps.  

I'm also not really sure how you incorporated the theme as a mechanic here.  It's explained in the story as a time machine, but from what I can tell it's basically just a level reset, and feels very poorly implemented.

Hey thanks for the feedback! I will definetly fix these issues in the future. But I must disagree on the rewind topic, it's implemented in several points. You actually travel back in time story wise. Also you gather samples which are broken and reset them to their former status as explained in the intro. (I couldn't finish this visually in time, but it's explained) It's a story driven game, so the time travel mostly applies to the story elements. As stated in the intro, you travel back in time after collecting the samples. You can watch the playthrough I put in the description. In the ending you activate the time machine and and travel back in time.