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(+1)

Thank you very much! I'd like to know which sound effects you think should be different.

What did you mean with a grid? I made a chunk-like system for generating the world, but all the objects are not on a grid and don't move on one. The frame buffer has a low resolution as to pixelate the screen, but in reality the position is expressed in floating points.

P.S. I really like bulba as a plural.

Maybe I just had the impression it was on a grid because it felt like getting myself positioned to properly pick the bulba (bulbae? xD) was difficult. A light tap on the direction often moved me too far over, from one side to the other, and getting close enough to hover over them was tricky.

(+1)

Oh, that's interesting. I think I know how you are moving. Light taps indeed are not the way. It's a matter of timing and using momentum. Try walking in circles. I think that would help you get a feeling for it.