Oh, that's interesting. I think I know how you are moving. Light taps indeed are not the way. It's a matter of timing and using momentum. Try walking in circles. I think that would help you get a feeling for it.
Xenotropic
Creator of
Recent community posts
Thank you very much! I'd like to know which sound effects you think should be different.
What did you mean with a grid? I made a chunk-like system for generating the world, but all the objects are not on a grid and don't move on one. The frame buffer has a low resolution as to pixelate the screen, but in reality the position is expressed in floating points.
P.S. I really like bulba as a plural.
Thank you! You are correct that cops show up when you pick up a bulbus, but that's only 50% of the times. Let me give you some tips: Bulbus Phalloides (purple bulbus) spawns no cops as it is a poisonous species. You shouldn't eat it yourself, but you can still make the cops eat it. To stop a cop you must throw bulbus at them.
Thanks! Yes, indeed it gets a little lame seeing only one type of tree in the environment. I thought about adding bushes and flowers as well. You can make the police stop by throwing bulbus at them. It makes them... woozy. Check it out if you haven't figure out this feature! That's how I made pausing a core mechanic.
Woah, that's awesome. The fact that you're a comet makes it even more weird than narwhale.io
Thanks, great to hear! When I created the movement I used acceleration. So the controls don't set the characters speed, but it's acceleration. Then what I do is fine-tune the acceleration just right so the player can walk in small, smooth circles. Maybe that will help someone here create more smooth controls :)
A very compelling story for sure. I love that there are multiple endings that make it so not every victory is equal! A very well balanced difficulty. It took me about 10 minutes to get the depressed ending. I have got the following tip:
It is a little annoying that you can't use your 'motherly instinct' after depleating it completely until it is filled 100% again. Maybe it would work if the player knew what was going on. A sound or animation that would play when the bar is full would probably fix this.