Cool! Very good looking game. I liked the music choices. Not so much the sound effects. Hard to play though! Is the player moving along a grid? That makes sense. Although I felt like the grid could have been smaller. Sometimes it was hard to get close to the bulba. Thanks!
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Illegal Enlightenment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.452 | 4.452 |
Enjoyment | #9 | 3.903 | 3.903 |
Concept | #12 | 3.968 | 3.968 |
Overall | #13 | 3.766 | 3.766 |
Use of the Limitation | #37 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@Xenotropix, twitter.com/Xenotropix
Software used
LibGDX, Aseprite, Audacity
Cookies eaten
around 40 glasses of water
Comments
Thank you very much! I'd like to know which sound effects you think should be different.
What did you mean with a grid? I made a chunk-like system for generating the world, but all the objects are not on a grid and don't move on one. The frame buffer has a low resolution as to pixelate the screen, but in reality the position is expressed in floating points.
P.S. I really like bulba as a plural.
Very good game! Super trippy and enjoyable, it felt good and played well.
Super fun game, although i couldn't get to the end. The idea its super cool and the art its great. Nice job!
This game was a riot. The art, sounds and gameplay was a ton of fun. Loved the little jabs at "enlightenment" and "cops", hehe.
If I am going to give some feedback, I'd say that your enlightenment meter fills a bit too slow and/or 3 hearts is just not enough. I didn't actually get to see the ending because it was too difficult. That said, you've definitely got a fun little idea here and I'd love to see it a little more fleshed out. Good luck!
Thanks! Yes, indeed it gets a little lame seeing only one type of tree in the environment. I thought about adding bushes and flowers as well. You can make the police stop by throwing bulbus at them. It makes them... woozy. Check it out if you haven't figure out this feature! That's how I made pausing a core mechanic.
Oh, what a great game. I love the realization and the concept. Enlightenment is reached. The cops are tricky and I love the fact that they don't stop beating you after you are dead :D Thank you for a good game.
Cute and funny game with cool, smooth controls! I haven't gotten even near enlightenment (it feels like a cop shows up nearly every time I find a fruit, and they do sometimes sneak up on you) but I may get back to challenge the game again later. Great job!
Thank you! You are correct that cops show up when you pick up a bulbus, but that's only 50% of the times. Let me give you some tips: Bulbus Phalloides (purple bulbus) spawns no cops as it is a poisonous species. You shouldn't eat it yourself, but you can still make the cops eat it. To stop a cop you must throw bulbus at them.
Really nice visual approach to the concept, as other people mentioned the controlls were very smooth and fit definitely the purpose. Really nice job!
Thanks, great to hear! When I created the movement I used acceleration. So the controls don't set the characters speed, but it's acceleration. Then what I do is fine-tune the acceleration just right so the player can walk in small, smooth circles. Maybe that will help someone here create more smooth controls :)
The controls feel great and the game looks nice. Really well done!
Really really cool entry, illegal drugs is a cool take on crime. The animations and music made it a really chill experience, but the HEY from the police snap you out of it and things get really spicy as you dash away. Really Really polished entry fantastic work. It was a bit zoomed in but other than that no complaints!
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