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I didn't realize you could hit the boxes into the furnace until about my third attempt, and I don't know why I'm shoving things in the furnace or cranking the thing, or how much to do either of those things, but dang does this game look nice.  I do wish that there was more of an indication of how well you were doing, how damaged your ship was, and how damaged the enemy's ship was, as it wasn't clear at all how well I was doing.  Maybe an explanation of the different UI elements would help with that though.

Very good concept though and one of the best games I've played so far.  I can't help but wish that this was multiplayer, with different people cranking, feeding the furnace, and shooting the enemies.  Seems like it'd be super fun

Thank you very much for the detailed write-up. I appreciate the effort you took and the fact that you gave the game a decent go. It means a lot to me.

Your feedback is very valuable, I can only agree with your analysis of the UI/UX side of things, as well as the clarity of gameplay. I will be addressing these issues in-future when I replace the failure and success screens, and add more comprehensive goals. I have plans on making enemy airship damage more modular for the larger ones, to give a better indication of how far gone they are. Along the lines of the fighters losing engines.

An to the multiplayer question, I totally agree here as well. I am looking into perhaps adding either local coop, or if my talents allow, online coop. Though that would be a learning experience for me. Though I suppose there is no time like the present to try and improve ourselves.

Once more thank you for your information Chris, and thank you for your compliments as well.