Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I beat all 3 levels. I really enjoyed playing this game, I know other people have mentioned it already but the box collider on the cacti should be adjusted. If you're using unity or if other game engines have the capability I would recommend either making the box collider smaller or using a polygon collider to fit the shape of the cactus. I liked the way the enemies turned around (reminded me of paper mario). I also discovered a way to get past the cacti, If you spam the shoot button and jump forwards you can use the bullet's colliders to stay in the air longer and go higher. If that's something you'd like to remove you can do so by making separate layers for your player and bullets and go to project settings > Physics/Physics2D and unticking the boxes from the matrix at the bottom that connect the player and bullet layers. (If you're using Unity ofc, not sure how to do it in other game engines). Even with it's flaws I thought this game was fun.

(+1)

thanks for your feedback 

Thanks for telling about polygon coliders

This feedback really helped me 

Due to less time I could not fix the problem and this is my 3rd game jam and first brackeys jam. Thanks for the feedback it is very helpful as I am new to Unity I don't know about all the stuff like all coliders, etc but I know the basics and you telling me how to fix the bugs really helps me

Glad I could help!

(+1)

actually we had used circle collider I think it was the problem 👍

Check this out https://itch.io/jam/brackeys-4/topic/934475/beta-testing