Yeah I agree, I'll probably do a post-jam update to fix the difficulty. Also the health bar is represented by the hearts around the edge of the clock, I'll explain this somewhere in the update. Thanks for playing!
Notandor
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This game was really well done. I'm still gonna nitpick though just because I want to help improve this game. I just have 2 things I'd adjust slightly (my opinion):
I think the parallax effect of the background in the first few levels (the grassy over-world levels) is a bit too fast. Makes it stand out a bit too much in my opinion and would be better to make it a bit slower, it also makes you fell like you're going really fast, meanwhile you're just normally walking around.
I think the rope rewinding should be a bit faster. There were times when the time it took to pull a wooden block towards myself felt too long and was a break in the flow of the game.
I would just like to say again that these are just nitpicks and I think the game is amazing.
https://itch.io/jam/brackeys-4/rate/724094
Here's my game, I'll go rate yours (Thanks for using a web build btw)
Really solid game. Even though the graphics are quite simple they fit very well. The rewind mechanic is fun to play around with and the levels build off of each other really well. The only thing I would critique is the fact that the music is a bit repetitive, I think the music is good btw, I just think it would add a lot to the game if the song was a bit longer before it looped.
Here's mine: https://itch.io/jam/brackeys-4/rate/724094, I shall rate yours rn
I beat all 3 levels. I really enjoyed playing this game, I know other people have mentioned it already but the box collider on the cacti should be adjusted. If you're using unity or if other game engines have the capability I would recommend either making the box collider smaller or using a polygon collider to fit the shape of the cactus. I liked the way the enemies turned around (reminded me of paper mario). I also discovered a way to get past the cacti, If you spam the shoot button and jump forwards you can use the bullet's colliders to stay in the air longer and go higher. If that's something you'd like to remove you can do so by making separate layers for your player and bullets and go to project settings > Physics/Physics2D and unticking the boxes from the matrix at the bottom that connect the player and bullet layers. (If you're using Unity ofc, not sure how to do it in other game engines). Even with it's flaws I thought this game was fun.
Nice simple yet fun game. I like the way you visualized the place you would rewind to and showed the path it would follow. My only complaint is that the first level the golden push-block is introduced, it is at the very end so you get through the rest of the level and then something that you don't know what it does soft-locks you and you have to reset. I would recommend doing something with the gold push block at the start of the level when introducing it, like it is used in the next level with the double locked door. Really enjoyed the game regardless though!
Great game! I love the atmosphere the art style and music create. The only suggestions I have are to have the option to also use the left mouse button to use the hourglass cause using the hourglass while moving around was a bit awkward at times. Also the part where there is a ball rolling down a hill of spikes, it can get stuck at the bottom. Overall though its a great game.
My jam game is submitted! This is my first game jam and I would greatly appreciate all types of feedback. This is the link to it: https://notandor.itch.io/time-keeper