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Really impressed with this game!

Very innovative use of the theme, I thought the graphics were perfect for the job, loved the audio. 

When I lost the first time I thought it was going to be a chore to go through the same level again, but to my pleasant surprise things had changed! Very cool!

Minor things to improve on (i couldn't think of many, i think its a fairly perfect game haha):

>The font in the Help screen is a bit unreadable due to its pixelation (which wasn't in line with the rest of the game anyway, so not sure why that font was chosen)

>Maybe show how many incorrect guesses I have left in the UI somewhere. 

>Maybe allow an easier way to restart the scene rather than going back to the menu when the player loses.

>I thought the dialogue was really funny when I answered 'Maybe' to the first question, but then it went back to the menu and I was like 'oh...'

All those things are super minor, nothing big enough to hold back marks. Full marks! So I dont know, maybe go get a job as a developer or something ;)  Well done!

(4 edits)

Thanks for the great feedback! Appreciate you took your time to write all of it:

-The font on the how to play menu turned out so pixeled on the final build, it wasn't like that in unity. It is one of the first things we will improve after the gamejam ends

-Showing how many tries you have is one of the most requested thinks, we will do it too, though we like it how it is now (you don't see how much tries you have, so it is kind of a surprise when you get kicked out), lots of people have told us that it would be better to give the player some feedback about how many "lifes" he has. So yeah, will be done in the future. 

-We wanted the detective to kick you out of the test if you didn't answer yes cause we wanted to make you feel like you must be determined to pass it. Like in real life, I guess... So we made him to kick you out and go to the main menu. 

Thanks for playing! 

On the second point: Maybe you could strike a balance: rather than showing how many 'lives' the player has, maybe just make it part of the dialogue, so rather than saying INCORRECT each time make him get more and more angry the closer you are to losing (e.g. 1st mistake "that doesnt sound right to me, you better not be lying to me", 2nd mistake "Dont lie to me again or I'll get really upset!") so when theyre on their last life you could have him say something like "I'm giving you one more chance to tell me the truth! Any more lies and you're out of here!" or something like that.  That way it sort of keeps the game in character, but still gives the player the info they need that theyre on their last warning?

On a similar note, maybe in the intro you could have him say something like "WHAT?! That's not the attitude I'm looking for! You better wake yourself up because you'll find out how angry I can get if your behaviour doesn't improve!"; something which progresses the story but lets you know this guy is a bit of a hothead haha :) 

A pleasure!