Ah okay, I got it working that time! I didn't see the cylinder there the first time I guess.
Okay, wow! Very ambitious game for a game jam! I'm impressed with what you got done! Reminded me a lot of To The Moon, a game which I really like.
Things I liked:
>Very unique for a game jam game! I definitely didn't expect to play a game like this, so thank you!
>The graphics were nice and cute
>Audio was peaceful and poignant, perfect for a game like this; i liked the banjo-kazooie style mumbling voices with the dialogue boxes too
Things to improve:
>The camera went behind walls a bit, particularly in enclosed spaces like rooms. Perhaps this is why i missed the cylinder to start off with. Some of the dialogue got cut off a bit in one piece (i think in 1943) due to the camera not being aligned correctly, but that wasn't a big issue.
>Movement was a bit slidy/sluggish; I dont think you want it faster in a game like this, but the slidey-ness made sense when Grace was in a wheelchair, but less so when she was walking around.
The scope is really large for a game jam! I think it is hard to make enough content to make us feel for someone we've only met minutes ago, I think you did a really good job, but the task is really hard, some parts weren't quite as impactful as others, but I think you did a good job!
Really appreciated it! Well done!