Player choice is very important, so it feels like their choices have weight. That is true about games, if they are immersing us in their world I think they are doing a good job.
I'm more inspired by story-focused games (not much of a surprise con side this is the type of game I like to make) JRPGs usually hit this balance for me. However, sometimes the gameplay can fall behind in this genre but I usually stick around for the story, if its good that is.
I have made one full game "Path of the Martyrs" a RPG, which got published and will be live on Steam on the 18th of this month. Then I have two other jam games entitled "The Heart's Fallacy" and "Variant Accord". The first is a horror game and second is somewhat visual novel but you can move around the map.