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Player choice is very important, so it feels like their choices have weight. That is true about games, if they are immersing us in their world I think they are doing a good job.

I'm more inspired by story-focused games (not much of a surprise con side this is the type of game I like to make) JRPGs usually hit this balance for me. However, sometimes the gameplay can fall behind in this genre but I usually stick around for the story, if its good that is. 

I have made one full game "Path of the Martyrs" a RPG,  which got published and will be live on Steam on the 18th of this month. Then I have two other jam games entitled "The Heart's Fallacy" and "Variant Accord". The first is a horror game and second is somewhat visual novel but you can move around the map.

Hey nice, congrats on the Steam release! I hope it goes well for you. 

I'll check out Path of the Martyrs once it's live on the 18th, and your titles here on Itch. Think I'll start with The Heart's Fallacy.

Thanks again for finding that bug in Haroldry too :)