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The controls are near perfect, great job! I was stuck on the first monster and switch bit though, I tried to use Q and R to align it with the switch but I didn't manage to make it work :(

Also, the little pause he does after a long fall is pretty cool and adds to the weight, but I found that it is a big disadvantage while near enemies and I end up taking damage for not being able to move.

The game also has a lot of speedrun potential with the wall jump and roll mechanics, however when going up some stairs the character tends to stick to the steps which I found unecessary (but maybe it's useful and I just can't see it cause I suck)

Overall you made this game to be really fun to play, and it has a lot potential, keep it up! :)

Thankyou so much. I'm glad that you liked the game. 

I would really want to know what more could be done in your opinion to make the controls feel perfect or maybe more good and fluid. 

And that level "Upperside" where you need to align the monster to the switch, sorry about that, that's unfinished, I didn't had much time to finish the level designing as at the very end I was stucked between many unfinished ideas and polishing and level designing. 

Yeah the pause after the landing is indeed intentional and is called superhero landing. It takes somr time if you are falling from a much high ground. It's fhe same around enemies so you have to careful.