Interesting take of the theme and good use of game design. I like the concept of going back through somebodies life (obviously since my game was very similar in this regard). I also appreciated that the different characters had different abilities that they could use and that you have to manage what you need when. And as some other people have said the art style for this game is pretty sick.
I will say there were a couple of things that made me a little frustrated. For one the timer is pretty aggressive, especially when you have very limited clocks in the level. There were several times were I had to completely give up on a round because I was a second too slow. Another thing is that there is a very small area in which you can punch an enemy and not die. I spend a good while just trying to figure how close I have to stand to an enemy to kill it without dying. This, combined with an aggressive timer just lead to more frustration. Another small thing is that I sometimes confused the clocks I collected with the ones in the level. If you could better distinguish them more (even making it slightly transparent) that would be helpful.
Good luck!