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(+1)

This is overall a great game! The graphics are really nice, the sounds are great too and the levels are fun! It was fun to learn the patterns to the levels and finally master them! I did notice that there were a few ways to cheese some parts of the game but to be fair, I only noticed these strategies after I learnt the movement patters, so I used them as strategies instead of 'cheating'. The only thing I would say to improve is that it would be nice to know when the speed is changing, like what happens whe it is unpausing. Really nice game!

also i like how the game is called PlatformingThing in the files lol

(+1)

Thank you so much, this is really helpful feedback!

Since you mentioned that you were easily able to complete some levels after learning their movement patterns, it makes me wonder if the game needs some work towards the replayability aspect. It wouldn't be as fun to play the game again if you know where every surprise time change is.

The reason of why every symbol besides the pause doesn't flash is because I wanted to have some sort of "surprise" aspect of time changing. However, I could see that there could be some unfair moments if the player doesn't get some sort of warning that time is about to change, like if a player were to time their jump over a missile and the missile suddenly stops in place at the worst time. Perhaps in a future update I could have the symbols flash quickly for half a second to warn the player time is about to change.



...Also "PlatformingThing" is what happens when you let brain-dead tired Liam name your games at 4 AM

(+1)

Yeah it really depends how you want your game to be played the second time, I personally like the fact that you can learn some strategies to make it easier, almost like its a speedrun, but I also see how you wouldn't want this to happen. And yeah I also completely understand what you mean with the "surprise"