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An interesting take on the theme; I've played another game that had the same concept (The End Is The Beginning), but the problem I have with this approach is that the way a player approaches the levels when 'rewinding' is not the same as how a player plays a level from the 'normal' way (i.e. level 1 forward), as demonstrated when I got to the end and then had to go back through normally (some parts you just fall down rather than have to jump precisely). I dont know if that's really anything you can change or fix tbh, just a comment on how it isnt exactly playing as if you were rewinding a game :P (also it would be a pretty weird game design if the final level i.e. lvl10 was one of the easiest in the game :P ). I did quite like the effect of the bullets rewinding though.

 It is interesting how the brain gets in a flow of treating left as right and vice versa, but as soon as you stop for a moment it gets confused on the next jump haha (like i would complete 10 jumps with ease; then have a break on a platform, and the next jump i would be confused hahaha, silly brain). 

Only real comments I would say in terms of what to improve are:

>the game would be helped with audio (i didn't hear any, was there any?) to set a mood

>You should let the player know what button is shoot rather than telling them it isn't left mouse click (why wasn't it left mouse click btw? I dont think W is the opposite of left mouse click :P I expected shoot to be S when going the 'normal' way )

>The post processing effects were cool initially, but later on got a bit strainy on the eyes I felt; nothing too major, but I think they could be toned down a bit. 

A decent platformer overall though :) 

(+1)

Oh Cool, about the audio, it's because there are none. because i'd rather made it silent rather than messing the whole game with audio that doesn't fit but i'm currently finding the audios. and maybe the film grain is too heavy that it hurts my eyes too (my playtesters didn't complain about this so i thought it was just me). and shooting seems too easy with left click. so here it is! shooting with W. Thanks for the honest feedback bro! I'll change them and spice the game up again.

Yeah fair enough I guess.

I think it was the chromatic aberation (is that what its called) that was a bit much for me tbh; the static maybe would get annoying too but i didn't find it as bad as the chromatic aberation. 

You're welcome! I think there was a lot of good in the game (i just tend to focus on the potential areas of improvement in my reviews; hope it didn't seem too negative, sorry if it did).

(+1)

No Problemo bro. the chromatic abberation could be smoothened down easily just by using the slider.