Thanks! rated too
Jayden Kusuma
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This game reminds me of those .io games, which i used to play during computer class at school. Was confused on what to do at first since there wasn't any tutorials (well there was instructions if i scroll down the itch.io page). I'm not a good artist as well so if i was in your position i would use basic shapes too. Good job though!
pretty cool game, although i think you should make the first few levels less obvious (perhaps no need for those arrow signs) so that people can slightly explore more. was stuck on the part where high jumping is introduced since i don't know what todo (eh my fault probably). Liked how it looks, although the player has only one animation. Good job though
Liked this game! It looks pretty cool although i think what it lacks is some of the saw sounds so that player can hear it coming in case they're too focused on the ghosts. Liked the concept of turning ghosts into fruits and having those moving platforms and saw things to make the game more challenging. Got to around 50 points since i'm pretty terrible at playing games. Good job!
Uhh, it's a platformer, a good looking platformer and has good audio. but how does this game fit the theme? And also was the main menu screen and ending screen supposed to be that small or was there some sort of issue with it (maybe not changing the screen from constant pixel size to scale with screen size if it's made in unity)? otherwise, a pretty decent game for a first project!
Please check out my game, https://itch.io/jam/brackeys-6/rate/1177355 . i'm still trying to make some art for my games but well still.
https://itch.io/jam/brackeys-6/rate/1177355 It's a survival game, probably looks bad because i'm not experienced with making art but please check it out
Well, you still got time to prepare for the jam. Brackeys' has a lot of tutorials you can use to make any projects you want. On August 22nd, the jam starts and the theme is announce. You then have to make a game based on the theme. then on August 29th, it's submission day and you submit what you got. as simple as that. Though don't force yourself too much and risk your wellbeing. Do what you can, learn more and prepare for another game jam.
I've been leaerning programming since i'm 10 (now i'm 13).I never tried godot so i don't know how difficult it is to use it. but i'd recommend unity because it's what i've been using and for me it isn't difficult to use. or, if you don't like regular programming, you can use bolt visual programming! and there's a lot of tutorials from brackeys about most things so in case you need em, you have em. i also agree with what blakeb1's suggestion. One thing i got which helps me a lot in game jams is to plan first. planning helps quite a lot so you can know what to make and so you can schedule when you're going to do it. i'm not much of an artist myself but i also agree with pandaman02's suggestion about making your own art (unlike me who always uses simple shapes). I learned a lot from game jams, mostly time management and coding efficiently. as long as you got a playable game up, you're already a winner.
Please check out my game and i will check out and rate urs :) thanks https://itch.io/jam/brackeys-5/rate/925950
I enjoyed it, pretty cool! but as some other people commented that the intro cutscene is unskippable and yeah I don't like that. But it's got a epic menu art and good job for you guys! Maybe just skip a dialogue by left clicking ? (no need to skip the whole cutscene in case someone still doesn't understand what todo).