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(+1)

Very well executed and fun!

It'd be awesome if the arrow is more predictable, instead of jumping to a random position after each boost. That way, players would develop a rhythm and focus on properly aiming and getting through the environment instead of looking at the arrow all the time.

Good stuff!

I'm glad you liked it! There is currently a bug that does something weird with the direction of the arrow after clicking it with the mouse. When you hold down the space bar the arrow resets to 45 degrees before the angle you held it at.But the mouse doesn't do that reliably, I don't know why. I made it like that with the intention that the player then has a small opportunity to shoot himself off in the same direction again as before.  Was this a good idea, or no?