Yeah just a large amount of fun, nothing else to say, really!
I did find the movement a little difficult, sometimes I spawned going straight towards water and couldn't really get away from it, but that's a minor complaint.
The art is really good, but I'm not sure what to do in the game. We don't really get enough time to read what's happening before having to click or die. Perhaps give the player double the time to read and make a decision. And maybe tell them before starting the game what the gameplay will be like, you can do that without spoiling parts of the story.
I've not seen many other people submit games with this much variety of concepts. And it's not just shallow gameplay features that are only technically different. There were practically 4 smaller jam submissions/minigames inside of this game.
This felt like a flash game I played as a kid, which is a big compliment. It made me feel like that again for a little while :)
I'm glad you liked it! There is currently a bug that does something weird with the direction of the arrow after clicking it with the mouse. When you hold down the space bar the arrow resets to 45 degrees before the angle you held it at.But the mouse doesn't do that reliably, I don't know why. I made it like that with the intention that the player then has a small opportunity to shoot himself off in the same direction again as before. Was this a good idea, or no?
I'm glad you liked it! There is currently a bug that does something weird with the direction of the arrow after clicking it with the mouse. When you hold down the space bar the arrow resets to 45 degrees before the angle you held it at.But the mouse doesn't do that reliably, I don't know why. I made it like that with the intention that the player then has a small opportunity to shoot himself off in the same direction again as before. Was this a good idea, or no?