I enjoyed the challenge of this game. Jumping off platforms felt a bit unforgiving at times, you could change this by adding some coyote time in a post-jam version. I only realised I wasn't meant to be collecting the screws until after getting the key when I read the description. You could tint the screws red when you're not supposed to collect them or provide another visual indicator to communicate this to the player better. Overall, fun game! Hope you are able to keep working on it after the jam and this feedback was useful :)
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Thanks for the feedback! I wasn't too sure if adding coyote time to the jump would be necessary since it might seem unnatural, but I'll definitely try implementing it and seeing how it does! As for the screws, I'm currently working on a way of showing the player that they should pick them up after collecting the key :)
Thanks for playing and reviewing!