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Well done, this was really well made! Easy to understand premise, but had a lot of strategy, and you were able to dissuade people from just spam-clicking the button to win by making that not the most successful method of play. The game looks great, and plus I'm just a sucker for fireworks.

Only nitpick is that there should be an option to quit the game in-game once the player is done playing, since I had to press the window's key in order to get out. But this was well done overall.

(+1)

The first iteration of the game loop used a budget management system, fireworks had a cost and that was used to prevent spamming. The thing was, when players didn't spam and lost the game in 3 seconds, they kept looking at the budget indicator instead of enjoying the show. Eventually it evolved into this system, that also resembles the structure of a real fireworks show leaving some breathing room for the audience to react. 

I'll be more thoughtful of the UI the next time. Thanks for the feedback!