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PRESENTATION/FIRST IMPRESSION

The game icon (with the title, stopwatch and cool time particle whirl effect) looked so awesome and professional that I downloaded the rar file onto my iMac, converted it to a zip folder using unrar.online, then I put the zip folder on a usb, took it to my windows 10 school pc, extracted the folder and played it. Even after all this effort, I only had time to play the first few levels.

INTRO: Was amazing, my heart was pounding so hard when I thought the missiles would hit me. The notion of fixing the clocks was a nice touch and made me feel like there was a reason to keep playing.

CHARACTER:

Good: I love the jump sound effect, good choice! (If you made it yourself, that's even better!)

I love how when the character jumps his eyes give the impression that he's so happy leaping into the air.

Improvements: Maybe you could have added some coyote time (when the player presses jump at the edge of the platform, there is a tiny little bit of extra leeway to let them jump. Eliminates the difficulty of pixel perfect jumps and makes the player feel great)

Overall the player character feels really tight to control, no slidy behaviour or anything, well crafted.

The platforming difficulty of what I played is nicely balanced and it made me feel good when I made a jump after 3 or 4 deaths at it. (I'm usually good at platformers/reflex stuff, so 3 or 4 deaths to me is like 50 deaths to someone else.)

THEME:

Perfect. Loved how the level can turn against you at any minute and it is a constant race against time (pun totally intended) to get to the end.  And what stands out here is the level design, because it does not matter which direction time is going, the level design still holds up.

FINAL VERDICT:

A well made platformer which follows the theme to a T, with great sound effects, a heart pounding intro and great level design, whether time is progressing forward or backward.

SHAMELESS PLUG:

I also made a game! Less sophisticated than yours though :D. It's called Retrograde Brigade, a top down shooter where an old wartime veteran yearns to return to the battlefield. His wish is fulfilled but with one caveat: he ages backwards.

(+1)

"...I downloaded the rar file onto my iMac, converted it to a zip folder using unrar.online, then I put the zip folder on a usb, took it to my windows 10 school pc, extracted the folder and played it"


I feel really bad you had to go through all that effort all because I didn't realize WinRar had the ability to make .zip files. Next time I participate in a jam I'll make sure my life depends on making the game into a .zip file that supports Windows, Mac, and Linux, or to do it in WebGL.

I do agree that the game does need some coyote time since there were a few people mentioning that some of the platforming jumps was a bit too precise. If  I continue working on this game, then that will be one of the first features I will add in.

I also appreciate how you mention that the character doesn't slide. I personally find sliding in platformers to be a bit of an annoyance, especially if the level heavily relies on being precise. I wanted to make sure the controls felt as accurate as possible so the player feels like they have absolute full control instead of the character working against them by sliding at the wrong times.

I'm also happy you were willing to keep going even though you kept dying at the same spots. I wanted to keep the levels as short as possible so that when the player dies, they don't feel like they lost too much progress. Also having the death animation be super short makes it much less frustrating to die to a hazard.

I appreciate this lengthy review, and I'll be sure to check out your game as well!